Cogitat, a startup founded last year to commercialize Imperial Research, is looking into medical and gaming applications for its core technology, a brain-computer interface that allows users to move through virtual reality (VR) environments by mentally rather than physically willing themselves to move.
The startup is forging relationships with virtual reality companies and developers to deploy the technology for a variety of applications, beginning with games that could help stroke victims regain their hand movements by practicing with a mind-controlled VR hand.
“Repeated training can be quite irritating if you can’t move your hand at all,” says Allan Ponniah, CEO of Cogitat. “However, the games we’re developing will deliver a more satisfying experience.” “In the beginning, users merely imagine their actions and see their hands move in virtual reality. This helps them calibrate their hands over time. It’s portrayed in the VR experience as a more successful performance as soon as they move their hands a little bit. It forces children to reach a point where they can fully open and close their fist, for example.”
The inspiration for these games came from neuroscience research that suggests that watching someone complete a motor activity helps them develop the motor skills they need to perform it themselves by stimulating mirror neurons, which are triggered by both observation and performance of motor activities.
Cogitat wants to set itself apart from the competition in the nascent field of virtual reality-assisted physical therapy by incorporating feedback from patients and medical experts early in the development process. The researchers used a funding from UKRI’s Audience of the Future Challenge in collaboration with Unit 9 to obtain feedback from physical therapists, neurologists, and potential users.
The Cogitat team also claims to be distinguished by its award-winning core technology, which uses machine learning to understand a user’s motor intents from brainwave data captured by EEG headsets.
For MetaNews.