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Metaverse April 14, 2022

Compass UOL created a metaverse scholarship

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Compass UOL, a worldwide digital transformation organization, has announced the creation of a scholarship program focused on preparing professionals for the metaverse via an innovation studio focusing on gaming and augmented reality.

The company will offer 1,000 metaverse-related scholarships as part of its broader Compass Academy initiative, which will offer a total of 3,000 scholarships at several Brazilian institutions to prepare students for about three months in key metaverse disciplines like augmented reality, virtual reality, NFT, blockchain, DeFi, design, animations, gaming, real-time 3D, and other related disciplines through one of Compass UOL’s 18 innovation studies.

This will be accomplished through hands-on projects and out-of-class workshops that will train and teach students about real-world, market-specific challenges using primarily partner platforms, such as Unity and Unreal Engine, in the areas of augmented reality, virtual reality, 3D modeling and animation, agile methodologies, and existing metaverse platforms, allowing students to understand the real-world projects Compass UOL is working on with clients while also developing their own pr.

Recruiting top talent.

In a fast developing industry, Compass UOL’s program strives to attract individuals to fill roles originating from the company’s and clients’ demands. The opportunities are advertised through institutions affiliated with the company’s scholarship program, and prospective students complete the application procedure, including exams and interviews until they are chosen.

“We are building immersive digital solutions that link individuals and companies in unique experiences through gaming, augmented reality (AR), virtual reality (VR), and extended reality technologies,” explains Alexis Rockenbach, CEO of Compass UOL. “We’re renewing the way our clients engage with their customers with these new technologies, enabling disruptive business revolutions with novel digital interactions that cross physical and virtual boundaries.”

The Innovation Studio at Compass UOL, which is committed to the development of innovative technologies, focuses on specialized specialists to fulfill the needs and demands of the worldwide economy. The Gaming & XR Innovation Studio collaborates with 17 other departments to incorporate technology into the creation of solutions for clients in a variety of sectors.

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Jonathan Hobbs is an Australian investor and author that trades on a variety of asset classes, including currencies, equities, and commodities. Jonathan’s experience as a macro trader leverages his unique writing style to combine important elements, such as technical analysis and news. The other elements that he brings into his unique writing styles are foundation analysis aimed at rational equilibrium values, evaluating the sizes and motivations of buyers and sellers, as well as identifying the needs of the buyers and sellers in the individual markets. Jonathan is committed to quality writing for new traders as well as veterans.

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Metaverse

Planet of Cyborgs disrupts the NFT world

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Planet of Cyborgs is a dystopian-themed collection of junkyard cyborgs made from the ruins of human civilization on a barren planet. PoC, which combines 3D and clipart elements, gives off a cyberpunk vibe while employing a completely unique plot.

The artwork began with hand-drawn sketches of the Base Model, and then progressed to vector-based software to contour the core traits. These core traits were then utilized to create the project’s Elite and Vizier cyborgs.

“We used Adobe Creative Suite to accessorize the original 22 cyborgs, making them the first to have any of the traits later used in the code-generated cyborgs. Each of the 6,622 pieces on display has a completely unique cyborg tag that identifies the traits used in the character’s composition as well as their shade.”

On the project’s various social media platforms, an announcement will be made when it is time to make the Planet of Cyborgs Collection available to the general public

“HAZ Base Model is the Machine’s magnum opus and the start of a new civilization whose power has depleted the stars and conquered space. Base inherited the creator’s full power and was given the task of creating others like himself and conquering worlds that could become a new home for cyborgs. The Base Model exists in each of its subjects’ minds and employs their unique abilities to further their ultimate goal. His Viziers and the Elite alike respect him as the leader of cyborgs.”

The team’s goal is to design the perfect interactive environment that holders can immerse themselves in and use to accumulate additional crypto assets in the future. They also have exciting plans to create an animated Cyborgs in Motion collection at some point in the future. Owners of Cyborg will be entitled to a pre-sale and special discounts on additional NFTs, in addition to receiving a complimentary additional NFT.

The winning bid for the team’s favorite autographed Cyborg “Harajuku” will be donated to the charity of the community members’ choice. Users seeking additional information can obtain it by joining the company’s accounts on Discord, Instagram, and Twitter.

Twitter: twitter.com/PoC_NFT

Discord: discord.com/invite/ZxqFwCVgXp

YouTube: https://www.youtube.com

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Metaverse

Hype Partners unveils a new metaverse studio

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Hype Partners, a Web3 super agency, today announced the launch of its Metaverse Studio and named Enara Nazarova as the Studio’s VP of Metaverse (VPM). Brands in luxury, apparel, music, and sports have all expressed interest in creating engaging web3 experiences as a result of the recent NFT boom.

The Studio will assist legacy and emerging brands in these industries, as well as others, in creating resilient communities and launching successful metaverse-native projects

Enara comes to Hype with a diverse background in marketing, having led initiatives in fashion, media, and education. She has been working on fusing culture and emerging technology since 2016 and advocating for diverse talent representation in the tech industry. Enara will lead the company’s Metaverse partnerships as well as work on developing a suite of next-generation digital experiences at Hype as VPM.

Enara is the founder of ARMOAR, the host of the leading digital fashion community DIFA Club, and an international keynote speaker specializing in the future of metaverse-native brands and virtual self-expression. She was recently named one of ReadWrite’s Top 30 Voices in the Metaverse.

“Hype has worked with over 150 ambitious web3 organizations since 2017, and we’ve cemented ourselves as industry experts,” says Jake Stott, CEO of Hype Partners. Enara is an expert at navigating these transitions as hype evolves to meet the needs of brands entering the web3 space.

“A common mistake we see brands of all sizes make is putting too much emphasis on launching NFTs and products that ignore their community. The Metaverse Studio aims to address this issue by hosting events and publishing research reports, in addition to our agency consulting services, which assist brands in developing effective metaverse and web3 strategies.”

“Together, the metaverse and web3 are the backbone of the internet of the future,” says Enara Nazarova, VP of Metaverse at Hype Partners. The use of in-game products, tokens, and authenticated virtual assets in branded virtual social experiments has exploded, and this trend is expected to continue. Hype is uniquely positioned to assist brands in defining their narrative in the emerging metaverse as a community-focused agency.”

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Metaverse

Microsoft teams with Kawasaki for the metaverse

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Microsoft made the announcement that Kawasaki had become its new customer on Tuesday, May 24, 2022. As both giants had recently expanded their businesses to include the metaverse industry, their upcoming collaboration has all the makings to be fruitful.

Augmented reality is created by superimposing computer-generated imagery over a live view of the physical world, and HoloLens was the first product of its kind to be commercially available in 2016

In the context of Microsoft’s industrial metaverse, this entails bringing together a number of the company’s technologies, such as cloud computing, to assist factory workers and managers in constructing products in a manner that is both quicker and more effective.

The goal is to develop what Microsoft refers to as a “digital twin” of the workspace, which can facilitate the acceleration of processes such as the initiation of new production lines and the completion of repairs.

HoloLens can be used to chat with workers on site and guide them through the repair process with visual cues from augmented reality. For instance, instead of calling a repair person to come to the factory to fix a broken part, this can be accomplished by guiding workers through the process themselves with the help of HoloLens.

It also gives managers the ability to use this technology to increase new production if it is required, which is something that Microsoft offers as a solution to problems with supply chains.

As a manufacturing partner, Kawasaki joins the likes of Heinz, who just recently announced that they would be using Microsoft’s industrial metaverse in a soy sauce factory, as well as Boeing. In spite of the fact that it may appear to be a joke, it is something that customers of Microsoft are requesting as excitement grows about the concept of the metaverse.

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