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Metaverse March 27, 2022

Currency, Commerce, and Connectivity in the Metaverse

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Many people have speculated that the Metaverse will change forever our way of connecting with each other. While this is certainly evidently true, we need to know how this will come to pass, and, even more importantly, we need to quantify it so that we can navigate the landscape as it forms beneath our virtual feet. The three “C’s” of Currency, Commerce, and Connectivity are the foundation of understanding the Metaverse and all it has to offer us. We will only briefly cover these topics, but stay tuned for more on this as weeks unfold.

“…a digital world where you and your customers can transition seamlessly among multiple experiences offered by various providers. This connectivity will require a new architecture for the internet, often called web 3.0. The idea is that first came static web pages (web 1.0).”

A digital landscape wherein all these marvelous things can take place is going to take a lot of planning and continuous development. The development staff that works at Meta is definitely making interconnectivity their main priority. The term “interoperability” is one that is thrown around a lot, and for good reason. This is the foundation of how the Metaverse will change our lives.

Commerce is something that is intimately connected to interoperability and connectivity. In order to have a functioning landscape of connected virtual minds and lands that work as a spontaneous commerce hub, we will need the aforementioned infrastructure.  Once that is more or less in place and stable, we can begin to encourage people to spend and make money on the web and in the virtual landscape.

What’s The Rub?

To understand these subtle differences requires a keen eye for the changing trends in the Metaverse and a stamina to fulfill the dreams you set out to create.

 

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Billy Houghton is a top acclaimed and sought-after commodities futures trading expert. The expertise and in-depth level of analysis that is offered by Billy Houghton is what has managed to put him at the stage of being the top ranked author for MetaNews among multiple different categories. Throughout his career, Billy has specifically spent over three decades on Wall Street fine-tuning his skills, which included over two decades at a trading desk. In more recent times, specifically the last decade, Billy has been researching algorithms of AI in futures trading, and believes they are the future of trading. He started writing about the Metaverse, as he thinks its the future of everything AI related.

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Metaverse

Nissan presented a release in the metaverse

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The Nissan Sakura is the automaker’s first Kei car that runs entirely on electric power. The all-new Nissan Sakura is a compact electric vehicle that is derived from the IMk Concept, which was presented for the first time at the 2019 Tokyo Motor Show. The little electric vehicle had its first public showing at Nissan’s Global Headquarters in Japan, and then it was unveiled virtually in the metaverse shortly after that.

In addition, it is possible to get a virtual feel for the Sakura by visiting the Nissan Crossing, which also provides opportunities to do virtual test drives. According to the manufacturer of the vehicle, the purpose of the metaverse debut of the Nissan Sakura was to provide clients with a one-of-a-kind experience that featured elements of immersive music and lighting. Additionally, a live broadcast was made available on the YouTube account that Nissan manages; however, the broadcast was only available in Japanese.

Nissan believes that once this project is finished, it will serve as a sign of the company’s growing presence in the metaverse as well as the introduction of new ways for businesses to digitally engage with their consumers

“The all-new Sakura follows in the footsteps of the LEAF and the Ariya as an electric car for the mainstream market,” declared Asako Hoshino, Executive Vice President of Nissan. “The LEAF and the Ariya have paved the way for the all-new Sakura,” she added. We believe that it will be a significant game changer for the Japanese market, making it far easier for consumers in Japan to get electric vehicles.

The new Nissan Sakura electric vehicle comes standard with a battery pack that has a capacity of 20 kWh and an electric motor that has a maximum output of 47 kW (63 hp) and 195 Nm of peak torque. It is reported that this electric car has a range of up to 180 kilometers on a single charge and that it can be charged from 0 to 80 percent in around 40 minutes when using a fast charger. It can be purchased for 2,333,100 yen in Japan, which is about 14.15 lakh Indian Rupees.

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Metaverse

Yupix pushes VR use for metaverse real estate

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Virtual reality is sweeping South Florida, with businesses incorporating technology into healthcare, fitness, and other aspects of daily life. YUPIX, a Miami-based technology firm that claims to revolutionize how individuals interact with the world.

“Just as a book is an extension of your mind, YUPIX, or spatial computing, is an extension of your reality. Imagine how powerful your life would be if your reality could be stretched to new heights.” “The term YUPIX comes from the fact that you choose your own reality, what you want to see, and you are the main character,” Alesso explained.

The company’s major emphasis is real estate, and one of its featured projects is the E11EVEN Hotel & Residences Miami and E11EVEN Hotel Residences Beyond, a pair of 65-story residences in downtown Miami that aims to emphasize luxury living.

Even if the place isn’t ready yet, YUPIX can give users a preview of what’s to come

YUPIX’s technology can also identify possible issues, develop solutions, and speed up the decision-making process in the real estate development process. According to YUPIX, the first tower is already sold out, and the second tower is around 90% sold out, a figure that even the property’s own website emphasizes. The company’s long-term ambition is to grow beyond Miami, eventually becoming an international brand that anybody can visit at any time, from anywhere.

“So you’ll be engaging all the time, between the actual world and the virtual world in a way that seems very natural,” Navarro added.

While some may be wary of the transition, YUPIX believes that this is a watershed moment for technology, another step into the ever-evolving metaverse, and a chance to pave the road for the future.

“I feel that technology gives us power.” Technology is neither good nor harmful in and of itself. It’s up to us to figure out how to utilize it appropriately, and it’s up to us to figure out how to use this new power,” Alesso remarked.

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Metaverse

Airres pushes metaverse hardware

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A revolutionary mask could give us a first-hand encounter of the terrifying Metaverse. Virtual and augmented reality are supposed to let us go places we can’t physically reach or experience physics-impossible things.

The Metaverse promises to give sensations like walking on Mars without worrying about breathing. Some individuals reject these encounters as phony and implausible because you can only see them. A team of academics is aiming to imitate how you breathe in virtual environments, but it might make it feel too genuine and confuse our brains and bodies.

Eyes and hearing are the easiest and most crucial senses to trick to establish suspension of belief. No matter how impressive the illusion is, it falls apart when you try to move and interact with the virtual world while standing motionless. Much of the R&D for the technology that will power the Metaverse focuses on navigation and interaction, such as gloves and walking machines. Few address the plausibility of scent or breathe.

Salzburg University of Applied Sciences researchers are constructing a mask to restrict airflow to adjust breathing resistance and the wearer’s breathing capabilities

The prototype appears like a bleached dystopian gas mask, hinting at its serious purpose. If created commercially, the end product would be more refined.

The goal is to make virtual reality more believable by deceiving your body into thinking it’s in the real world. The mask can adjust and limit airflow so you have the same difficulties breathing as in a real fire. It may trigger the brain’s fight-or-flight reaction, making the experience more real without threatening the wearer. Hopefully, the user can handle such tension.

The person’s respiration might also be utilized to influence their virtual avatar, making it look as weary as they are. It can also be used to blow out candles and inflate balloons. The mask can be used for training scenarios for firemen and emergency personnel.

Virtual reality critics may also critique this creation for being too lifelike. Realism could reduce the appeal of the Metaverse, especially the ability to experience multiple places, worlds, and objects without hyperventilating. Horror games and exercise are great for breathing control devices, but most individuals will try to do without. A similar mask can also be used for medical purposes to monitor and manage a patient’s respiration.

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