Traditional VR headsets, such as the Meta Quest or HTC Vive, can have a significant influence on the size and form of lenses. To have a completely immersive VR experience, they need an eyepiece and a display panel that must be a specified distance away. Using pancake lenses to close the space between the lenses is one way to minimize the size of a VR headset. This design and methodology, however, can only provide a 2D experience.
Nvidia solved this challenge by employing holograms to assist overcome the distance required between the eyepiece and the display panel, resulting in a significantly more compact solution for viewing VR material.
The outcome is virtual reality holographic glasses that can send 2D digital material or 3D VR content to each eye. A pupil-replicating waveguide, a spatial light modulator, and a geometric phase lens combine to generate beautiful holographic pictures in a lightweight, thin package.
The holographic glasses from Nvidia have a 22.8° diagonal field of view, a 2.3mm static and 8mm dynamic eye box, and 3D focus signals. They’re not only smaller, but they’re also lighter, weighing little over 2 ounces. With a 2.5 mm thick optical stack, the suggested architecture can even generate full-color 3D holographic pictures.
The holographic glasses can follow your sight and adjust the point of view of the video you’re seeing thanks to a method called Dynamic eye box with waveguide. And, unlike the SGD (Stochastic gradient descent) approach, the HOGD (High-order gradient descent) method allows you to perceive the material with greater image quality and more contrast. That is, it allows you to view the pixels in greater detail.
Although Nvidia’s holographic glasses are still in the prototype stage, the firm is already enthused about the possibilities of their technology in the future of virtual reality. It has the potential to alter not only consumer VR and daily wearables, but also enterprise solutions, digital matchmaking, autos, housing, aircraft, and other industries.
For MetaNews.