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Metaverse November 18, 2021

South Korea embraces the proto-metaverse

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In South Korea, industries and public services will be rolling out virtual avatars and applications sooner rather than later.

South Korea

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South Korean people and a number of major companies begun to embrace the metaverse.

People in South Korea, as well as a growing number of significant corporations, have begun to embrace and incorporate the metaverse into their daily lives in novel and surprising ways.

To improve shoppers’ shopping experiences, two large stores in the country have lately added metaverse and artificial intelligence aspects.

On Tuesda, GS Shop demonstrated the inner workings of a food production factory to demonstrate home shopping via the metaverse. Additionally its purpose was to reassure customers about the quality of the food sold and the facility.

GS Shop created 3D renderings using scans of the physical facilities. Customers with augmented reality gear, such as the haptic gloves Meta previewed this week, may tour the factory in the virtual world to observe how their food was created.

Jason Ye, co-founder of DeSpread, a multichain ecosystem accelerator, has witnessed a surge in Korean enterprises adopting the metaverse. “It appears like every corporation these days is plunging into the metaverse and playing to profit,” he told Cointelegraph.

“Korea has a lot of massive IPs.” You may create a fantastic business model by combining those IPs with amazing content. The foundation for joining the metaverse is appealing content.”

Metaverse and AI avatars are popping up in several industries including retail shopping, finance and even public services.

The Lotte Home Shopping company created Lucy, a virtual model whose sales expect to reach $14 billion by 2020. Lotte will use Lucy, who has her own Instagram account, in future video content and social media posts. Additionally Lucy is likely to become an essential component of Lotte’s virtual store built on the metaverse.

Virtual reality is now being used in the public sector as well. On Nov. 6, the Seoul City government declared that by 2023, it hoped to have completed its metaverse platform, which will allow people to file civil complaints.

Michelle D. Madsen graduated from the University of Westminster and has been deeply involved in the world of finance ever since. She has worked as a Broadcast Journalist hosting various news shows and informative webcasts about the financial markets. Since 2004 she has also been writing for MetaNews daily, her attention to detail, and her in-depth knowledge of the financial markets have led her to cover Foreign Exchange and commodities. The world of finance has changed in the last few years with the introduction and rising popularity of cryptocurrencies and the Metaverse. She has in no means been left behind, adding this to her bank of intellect and is now also an expert in cryptocurrencies. For the last ten years, Ms. Madsen has been engaged in the financial market. She has notedly written a great number of incredibly informative reviews for the crypto, NFT and the Metaverse. Her wealth of knowledge has enabled her to become a leading expert in the field. She continues to inform the public writing up-to-date, thorough reviews for the readers of MetaNews as she has for the last decade.

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Metaverse

Ancient Humans is a new NFT project

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Ancient Humans NFT is one of the most unique journeys in the history of the world since it focuses on human evolution. Ancient Humans NFT serves as the foundation for a third-person, open-world survival game in which players must fight to stay alive in order to explore, trade, hunt, and compete in other games in order to gain money. The game takes place deep within the metaverse, and players will be able to embark on an infinite number of adventures alongside their friends in order to survive and advance in the world.

Users will also be able to construct the world from the ground up, as it will be there for millions of years to come

“You will be able to govern not only your own home but also a town, a city, and even your very own castle. You will never stop being a primitive ancient person, and despite this, you will never stop being the finest at what you do.”

Users will be responsible for their own sustenance, which includes consuming food and liquids and engaging in physical activity. They will crash land in the Amazon Rainforest alongside a large number of other ancient humans, and there, they will fight to stay alive. At initially, users will stay hidden in caverns while they search for the ingredients needed to make fire. But little by little, they will amass the resources, the components, and the know-how necessary to construct huts, tools, and a society. As the verse continues to develop, these locations will evolve into sophisticated cities and opulent castles.

“The dangers will keep approaching and become more severe; you will have to put up a struggle to eliminate them before they evolve into enormous monsters that your society will have to vanquish together.”

As the group increases in size, the predators will advance in terms of intelligence and capability. This game is going to keep getting more and more exciting as time goes on.

The Ancient Humans NFT community will hold a vote to determine the growth possibilities available to them and the threats that are now present in the globe. At the end of the day, the community is what makes this project what it is.

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Metaverse

iLogos unveils metaverse and NFT division

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iLogos, a company that has been in the game production business for over 16 years, is introducing a new NFT and Metaverse game development division under the name iLogos Meta. Game design, development, art production, live operations, breeding games, and tokenomics will be the key focuses of attention.

Game design, development, art production, live operations, breeding games, and tokenomics will be the key focuses of attention. Additionally, it assists the creators of the metaverse in meeting the time to market goal, maintaining community engagement, and attracting potential partners.

“We have all essential skills, experience, and expertise to produce appealing Web3 and Metaverse solutions, and see a tremendous potential in this rapidly growing market,” says Alexander Goldybin, Founder of iLogos. “We see a huge potential in this rapidly growing market.”

The company has already been successful in forming a partnership with Rumble Kong League, which is a cutting-edge web3 basketball simulator that features a one-of-a-kind ecosystem for sports enthusiasts

iLogos has become a partner for Tiny Colony, which is a pixelated metaverse in which users may create ant colonies, form large alliances with other players, and earn their NFTs. iLogos has partnered with Tiny Colony.

iLogos Game Studios is a leading producer of gaming solutions on a global scale. Since 2007, the firm has successfully completed 458 projects and collaborated with both independent developers and industry titans such as Sony, Electronic Arts, Wargaming, and Warner Brothers. More than one hundred different customers, such as Disney, Rovio, Nekki, Zynga, and others, have chosen them as their partner of choice.

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Metaverse

Harvard held a class in Virtual Reality

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The Harvard Business School Advanced Management Program class of 2017 had to think about their former classmates taking time off work, making travel and accommodation plans, and a variety of other difficulties as they set out to plan their 5-year reunion back in December of 2021. Due to COVID-19, they also had to contend with travel restrictions, and they had no idea what the future would bring.

The planning committee decided to organize the event electronically via the VR platform Mesmerise in order to carry on their quinquennial reunion while keeping everyone safe.

Sean West, a Harvard alumnus and Mesmerise advisor, organized a digital party for 90 Harvard alumni from 28 countries. The reunion was Ramsay Gulati’s book launch

The Mesmerise application was run on a Meta Quest VR headset, which was used by former classmates. Gulati split them up into two groups of 45 and spent 30 minutes talking to each of them individually. After that, everybody ambled over to Mesmerise’s digital plaza in order to meet up with one another, reminisce, and network.

The reunion lasted 90 minutes to avoid VR weariness. Everyone was urged to continue meeting in VR or in person. West said VR technology allowed him and his classmates to reconnect “in-person” without travel. Nobody missed work. Nobody was stuck without a visa or COVID, West said Business Insider. West said there was no jet lag or trip cost, which was a plus.

West compared the metaverse to a real-life reunion versus a Zoom conversation. On a Zoom call, if you want to chat to someone one-on-one, you must build a break room and invite them. “In VR, we hopped onto the plaza, out of everyone’s earshot, like real life.”

The metaverse reunion wasn’t flawless, but it united people. According to West, first-time VR users may find it difficult. West: “VR is a’sometimes’ tool.” The importance of portability and pricing can’t be stressed.

In the month of October, the Advanced Management Program class of 2017 will get together for their second reunion. West is of the opinion that the metaverse is unavoidable, and that frequent online get-togethers are on the horizon.

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