InfiniteWorld, a leading metaverse infrastructure platform that enables brands to create, monetize and drive consumer engagement with digital content, announced today the company has added Milica Zec to its executive team as Chief Metaverse Officer.
Zec will lead the company’s metaverse initiatives,
Zec co-founded New Reality Company and worked as Producer and Director, Mixed Reality & Metaverse, prior to joining InfiniteWorld. She oversaw hundreds of teams of up to 100 individuals at New Reality in the creation, marketing, audience growth, and funding of initiatives in a variety of sectors and media.
InfiniteWorld CEO Yonathan Lapchik remarked, “We are extremely thrilled for Milica to join the InfiniteWorld team in this key capacity.” “Milica offers to the organization a high degree of leadership, innovation, and metaverse knowledge. As we move forward, her exceptional experience will have a huge influence on our organization.”
“I’m ecstatic to be joining InfiniteWorld and its thriving community in exploring the new and interesting worlds that are emerging in this unprecedented period in media and technology,” Zec said. “With cutting-edge technologies, multidisciplinary expertise, and a love for creation and exploration, InfiniteWorld is well positioned to develop and expand really creative metaverse experiences, and it’s a pleasure to be going on this journey with you.”
Zec directed and produced critically acclaimed VR experiences Giant and Tree
Zec directed and produced the critically acclaimed VR experiences Giant and Tree, and was named one of Adweek’s Top 100 creatives. Her initiatives’ global reach and universal message have allowed her to engage with a huge number of high-profile world leaders, decision-makers, and innovators all around the world.
She has developed multiple agreements with big organizations across movies, art, mixed reality, and the metaverse, including Nvidia, Microsoft, Epic Games, Intel, Adobe, HP, HTC, and Oculus. Epic Games has given her four grants, and she continues to work closely with them as well as other major members of the IT, gaming, and creative sectors.
She has collaborated with big companies such as Nvidia, Microsoft, Epic Games, Intel, Adobe, HP, HTC, and Oculus in the areas of cinema, art, mixed reality, and the metaverse. Epic Games has awarded her four grants, and she continues to work closely with them as well as other major members of the IT, gaming, and creative sectors.