Researchers from Stanford University and NVIDIA collaborated to address one of virtual reality (VR) experiences’ main problems: the cumbersome headsets. According to a news statement from the company, the researchers demonstrated how they might be made to have the thickness of a pair of standard-looking spectacles in a recent research study.
The world has been riding on fresh waves of technology since Mark Zuckerberg announced his plan to concentrate on building the metaverse last year (VR). The creation of a new digital environment where individuals may communicate, work, and have fun is central to the metaverse’s idea.
Companies developing VR headsets have been using similar concepts for years; these designs incorporate a lens that enlarges an image that is put close by. As a result, the display and lens must be separated from one another, making the headsets large.
Although using these headsets to experience the metaverse may be fantastic, they are horribly difficult to use. The experience mode needs to be lot more straightforward, like a pair of glasses, and that’s what NVIDIA aims to do if the metaverse is to truly become the internet of the future as it is said to be.
Pancake lenses are NVIDIA’s proposed remedy. While the company cannot claim to have invented this idea, it has succeeded in getting them to use three-dimensional (3D) graphics
It may seem unusual to think that prior research teams have only been able to use pancake lenses with two-dimensional (2D) images in the past. These were major accomplishments a few years ago, but given the promise of immersive experiences that VR technology has continually made, anything less than 3D is now wholly unacceptable.
This was accomplished by NVIDIA and its joint team of Standford University researchers while also shortening the distance between the lens and the display. According to the researchers’ recently released study, they used a “phase-only spatial light modulator (SLM)” to do the latter. This device “creates a tiny image behind the device” and is lighted by a coherent light source.