A new dawn is coming to the virtual world in the shape of Metahunter, a platform that is focused on accessibility, education, and opportunity for any and all who want to experience the metaverse.
Metahunter aims to become the Metaverse for all
Metahunter is well on its way to become the world’s largest Metaverse space, with over 500 influencers on board. Metahunter aspires to be the Metaverse for all by giving everyone an equal chance, regardless of socioeconomic status, and to be the first of many to make the virtual experience a reality for millions of people across the world.
Metahunter, unlike many other ventures on the market, isn’t just aiming to cash in on the excitement and make quick money. Instead, Metahunter makes the Metaverse experience available to tens of millions of individuals in the market who would otherwise be unable to participate owing to high entry charges and other impediments.
Metahunter not only offers a user-friendly platform, but it also serves as a resource for newbies interested in learning more about play-to-earn games and blockchain technology. It allows anyone to enter Metaverse for a low cost. The new platform will provide a once-in-a-lifetime chance for people who have never been able to participate in play-to-earn games.
Developed by Allen Tan Chee Hoe, who previously founded Findwork, a recruiting network that links underprivileged workers to job opportunities and has over 4 million verified and certified members. Allen now heads the Metahunter team, which consists of seasoned professionals with backgrounds in blockchain, technology, financial markets, marketing, entrepreneurship, gaming, influencers, community builders, and more.
The Metahunter crew comes from a variety of backgrounds, including Facebook Gaming, SuperCell, J.P. Morgan, Renaissance Capital, and others.
Metahunter will build an organic approach
Metahunter will take an organic approach to traffic generation, unlike other platforms that rely on bots or other sources. Metahunter is on target to produce the most immersive Metaverse experience, with a worldwide reach of at least 100 million individuals.