Victoria VR has launched the first realistic metaverse in the world. The Alpha version is currently available to testers, while the beta and stable versions are expected for release later this year.
Notably, the metaverse that Victoria VR will provide for its users will be a place where they may interact with one another, play games, shop, learn, watch movies and sporting events, make artwork, exchange artwork, trade artwork, and do business, among other things.
A member of the Victoria team explains, “The ecosystem has a self-sustaining economy and is organized as a Decentralized Autonomous Organization (DAO), which means the community has decision-making power.”
The majority of assets inside the ecosystem are recorded on blockchain as NFTs, they continue. The most significant non-financial assets are land and digital real estate. Users can purchase land through auctions, mine it for materials, and then use it to create any form of content. In addition to non-fungible tokens, the ecosystem will be supported by the Victoria VR Token (VR), which functions as a currency in the virtual world.
There will be a limited number of pre-defined VR Lands available for purchase and minting through a VR Lands Sale or secondary marketplaces such as OpenSea. 168,000 VR Lands exist in Victoria VR
Once players have a plot of land, they will be able to trade, rent, or utilize it to construct utility buildings (mines, warehouses), presentation buildings (shops, showrooms), private structures (private enterprises), a port to another globe, game, or virtual reality, etc.
The Alpha edition of Victoria VR has now debuted. The Alpha version is currently being tested by select members of the community. For individuals to qualify as alpha testers, they must own 168 VR tokens in their wallets. The Victoria VR team adds that their metaverse is a world of potential and that early adopters will benefit from this realistic metaverse’s rapid expansion.