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Metaverse November 18, 2021

Metaverse: French startup Powder, “camera of the Metaverse”

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Powder, a French startup, is aiming at becoming the “camera of the metaverse” by using games to accelerate social interactions. It makes use of machine learning technology to improve the user experience by automatically identifying the highlights of their game and showing them to other players on the platform who share their interests.

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According to Powder co-founder Stanislas Coppin, “Gaming and mobile video are both thriving, thanks to the short form. We’re putting together a link between these two realms. It seems strange to us that sharing one’s best gaming memories with like-minded folks is so difficult. We’re working to find a solution to this issue.”

Gamers may import recorded gaming footage from mobile, PC, and consoles using the startup’s platform. After that, players can use the Powder video editor to edit their game clips.

Powder, a french startup.

Stanislas Coppin, Barthelemy Kiss, Yannis Mangematin, and Christian Navelot co-founded the company. Powder was conceived in December 2019. At first, developers established a Discord (a community-building website) community to better understand how players were uploading game footage.

“The community erupted and swelled to over 50,000 members in no time”. “When we learned how much people wanted to make, edit, and share game footage, we thought we’d hit on something that might have a huge influence on millions of gamers across all platforms,” Stanislas reminisces.

Powder was first released on the App Store on April 10, 2020. It has since been downloaded over 1.5 million times, mostly in the U.S.

“We believe that everyone who plays any game on any platform for as little as 5 minutes may make great video content,” Stanislas explains. “As we spend more and more time in games, the moment has come for the creation of the metaverse camera”.

Therefore, the startup aspires to be the Metaverse camera. Indeed, people are increasingly spending more time online, playing games, and the company intends to allow people to save their favorite moments here in perpetuity.

For MetaNews.

Jonathan Hobbs is an Australian investor and author that trades on a variety of asset classes, including currencies, equities, and commodities. Jonathan’s experience as a macro trader leverages his unique writing style to combine important elements, such as technical analysis and news. The other elements that he brings into his unique writing styles are foundation analysis aimed at rational equilibrium values, evaluating the sizes and motivations of buyers and sellers, as well as identifying the needs of the buyers and sellers in the individual markets. Jonathan is committed to quality writing for new traders as well as veterans.

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Metaverse

Ancient Humans is a new NFT project

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Ancient Humans NFT is one of the most unique journeys in the history of the world since it focuses on human evolution. Ancient Humans NFT serves as the foundation for a third-person, open-world survival game in which players must fight to stay alive in order to explore, trade, hunt, and compete in other games in order to gain money. The game takes place deep within the metaverse, and players will be able to embark on an infinite number of adventures alongside their friends in order to survive and advance in the world.

Users will also be able to construct the world from the ground up, as it will be there for millions of years to come

“You will be able to govern not only your own home but also a town, a city, and even your very own castle. You will never stop being a primitive ancient person, and despite this, you will never stop being the finest at what you do.”

Users will be responsible for their own sustenance, which includes consuming food and liquids and engaging in physical activity. They will crash land in the Amazon Rainforest alongside a large number of other ancient humans, and there, they will fight to stay alive. At initially, users will stay hidden in caverns while they search for the ingredients needed to make fire. But little by little, they will amass the resources, the components, and the know-how necessary to construct huts, tools, and a society. As the verse continues to develop, these locations will evolve into sophisticated cities and opulent castles.

“The dangers will keep approaching and become more severe; you will have to put up a struggle to eliminate them before they evolve into enormous monsters that your society will have to vanquish together.”

As the group increases in size, the predators will advance in terms of intelligence and capability. This game is going to keep getting more and more exciting as time goes on.

The Ancient Humans NFT community will hold a vote to determine the growth possibilities available to them and the threats that are now present in the globe. At the end of the day, the community is what makes this project what it is.

Twitter / Discord

For MetaNews.

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Metaverse

iLogos unveils metaverse and NFT division

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iLogos, a company that has been in the game production business for over 16 years, is introducing a new NFT and Metaverse game development division under the name iLogos Meta. Game design, development, art production, live operations, breeding games, and tokenomics will be the key focuses of attention.

Game design, development, art production, live operations, breeding games, and tokenomics will be the key focuses of attention. Additionally, it assists the creators of the metaverse in meeting the time to market goal, maintaining community engagement, and attracting potential partners.

“We have all essential skills, experience, and expertise to produce appealing Web3 and Metaverse solutions, and see a tremendous potential in this rapidly growing market,” says Alexander Goldybin, Founder of iLogos. “We see a huge potential in this rapidly growing market.”

The company has already been successful in forming a partnership with Rumble Kong League, which is a cutting-edge web3 basketball simulator that features a one-of-a-kind ecosystem for sports enthusiasts

iLogos has become a partner for Tiny Colony, which is a pixelated metaverse in which users may create ant colonies, form large alliances with other players, and earn their NFTs. iLogos has partnered with Tiny Colony.

iLogos Game Studios is a leading producer of gaming solutions on a global scale. Since 2007, the firm has successfully completed 458 projects and collaborated with both independent developers and industry titans such as Sony, Electronic Arts, Wargaming, and Warner Brothers. More than one hundred different customers, such as Disney, Rovio, Nekki, Zynga, and others, have chosen them as their partner of choice.

For MetaNews.

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Metaverse

Harvard held a class in Virtual Reality

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The Harvard Business School Advanced Management Program class of 2017 had to think about their former classmates taking time off work, making travel and accommodation plans, and a variety of other difficulties as they set out to plan their 5-year reunion back in December of 2021. Due to COVID-19, they also had to contend with travel restrictions, and they had no idea what the future would bring.

The planning committee decided to organize the event electronically via the VR platform Mesmerise in order to carry on their quinquennial reunion while keeping everyone safe.

Sean West, a Harvard alumnus and Mesmerise advisor, organized a digital party for 90 Harvard alumni from 28 countries. The reunion was Ramsay Gulati’s book launch

The Mesmerise application was run on a Meta Quest VR headset, which was used by former classmates. Gulati split them up into two groups of 45 and spent 30 minutes talking to each of them individually. After that, everybody ambled over to Mesmerise’s digital plaza in order to meet up with one another, reminisce, and network.

The reunion lasted 90 minutes to avoid VR weariness. Everyone was urged to continue meeting in VR or in person. West said VR technology allowed him and his classmates to reconnect “in-person” without travel. Nobody missed work. Nobody was stuck without a visa or COVID, West said Business Insider. West said there was no jet lag or trip cost, which was a plus.

West compared the metaverse to a real-life reunion versus a Zoom conversation. On a Zoom call, if you want to chat to someone one-on-one, you must build a break room and invite them. “In VR, we hopped onto the plaza, out of everyone’s earshot, like real life.”

The metaverse reunion wasn’t flawless, but it united people. According to West, first-time VR users may find it difficult. West: “VR is a’sometimes’ tool.” The importance of portability and pricing can’t be stressed.

In the month of October, the Advanced Management Program class of 2017 will get together for their second reunion. West is of the opinion that the metaverse is unavoidable, and that frequent online get-togethers are on the horizon.

For MetaNews.

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