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Metaverse May 6, 2022

Spatial unveils unique avatars in its metaverse

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Spatial, the previous augmented and virtual reality (AR/VR) collaboration platform that is now focused on the metaverse, has unveiled a new appearance as it moves closer to mass adoption and consumer verticals.

The company has announced a new partnership with Ready Player Me

Additionally, the firm has announced a new relationship with Ready Player Me, which will introduce full-body, customisable avatars to the platform, allowing users to express themselves and interact in Web3, as well as unlock wearable and accessory assets that can be monetized as NFTs. The announcement is part of Spatial’s efforts to increase self-identity representation and diversity in Web3.

“In the last six months, we’ve seen a lot of use cases that have both inspired and astonished us.” We’re constructing an online environment where you can almost do everything!” Spatial’s Head of Growth, Jacob Loewenstein, stated. “Through personalized immersive places, our creators and collaborators continue to push the frontiers of possibility, bringing communities together.” Adding legs to our avatars is more than a cosmetic change; it transforms the experience and introduces a whole new audience. We’re dedicated to promoting diversity, self-identity, and representation in virtual spaces, and we believe fashion is an important part of that.”

“Spatial believes fully in open and interoperable standards, therefore we’re pleased to implement an avatar solution that allows users’ identities to survive across experiences,” said Spatial Co-founder and CPO Jinha Lee. We are motivated by the desire to provide a home for anyone, from the artist launching a new collection at an exhibition to watch parties, runway events, or people seeking mental peace and freedom of expression online.”

Avatars will be able to create exhibitions, host live events, and socialize more dynamically in Spatial experiences and Web3 with the Ready Player Me connection. Spatial has also included full-body photorealistic avatars to its portfolio. Spatial will also debut additional culturally relevant attire, such as hijabs and saris for women, as part of the company’s ambition to be the most inclusive platform on the market, with subsequent customizations including non-binary avatars.

The company Spatial stated that this will be a continuing focus of research for the company, with the goal of assisting people in interacting and expressing themselves in ways that are consistent with their physical and cultural identities.

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Jonathan Hobbs is an Australian investor and author that trades on a variety of asset classes, including currencies, equities, and commodities. Jonathan’s experience as a macro trader leverages his unique writing style to combine important elements, such as technical analysis and news. The other elements that he brings into his unique writing styles are foundation analysis aimed at rational equilibrium values, evaluating the sizes and motivations of buyers and sellers, as well as identifying the needs of the buyers and sellers in the individual markets. Jonathan is committed to quality writing for new traders as well as veterans.

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Metaverse

Planet of Cyborgs disrupts the NFT world

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Planet of Cyborgs is a dystopian-themed collection of junkyard cyborgs made from the ruins of human civilization on a barren planet. PoC, which combines 3D and clipart elements, gives off a cyberpunk vibe while employing a completely unique plot.

The artwork began with hand-drawn sketches of the Base Model, and then progressed to vector-based software to contour the core traits. These core traits were then utilized to create the project’s Elite and Vizier cyborgs.

“We used Adobe Creative Suite to accessorize the original 22 cyborgs, making them the first to have any of the traits later used in the code-generated cyborgs. Each of the 6,622 pieces on display has a completely unique cyborg tag that identifies the traits used in the character’s composition as well as their shade.”

On the project’s various social media platforms, an announcement will be made when it is time to make the Planet of Cyborgs Collection available to the general public

“HAZ Base Model is the Machine’s magnum opus and the start of a new civilization whose power has depleted the stars and conquered space. Base inherited the creator’s full power and was given the task of creating others like himself and conquering worlds that could become a new home for cyborgs. The Base Model exists in each of its subjects’ minds and employs their unique abilities to further their ultimate goal. His Viziers and the Elite alike respect him as the leader of cyborgs.”

The team’s goal is to design the perfect interactive environment that holders can immerse themselves in and use to accumulate additional crypto assets in the future. They also have exciting plans to create an animated Cyborgs in Motion collection at some point in the future. Owners of Cyborg will be entitled to a pre-sale and special discounts on additional NFTs, in addition to receiving a complimentary additional NFT.

The winning bid for the team’s favorite autographed Cyborg “Harajuku” will be donated to the charity of the community members’ choice. Users seeking additional information can obtain it by joining the company’s accounts on Discord, Instagram, and Twitter.

Twitter: twitter.com/PoC_NFT

Discord: discord.com/invite/ZxqFwCVgXp

YouTube: https://www.youtube.com

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Metaverse

Hype Partners unveils a new metaverse studio

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Hype Partners, a Web3 super agency, today announced the launch of its Metaverse Studio and named Enara Nazarova as the Studio’s VP of Metaverse (VPM). Brands in luxury, apparel, music, and sports have all expressed interest in creating engaging web3 experiences as a result of the recent NFT boom.

The Studio will assist legacy and emerging brands in these industries, as well as others, in creating resilient communities and launching successful metaverse-native projects

Enara comes to Hype with a diverse background in marketing, having led initiatives in fashion, media, and education. She has been working on fusing culture and emerging technology since 2016 and advocating for diverse talent representation in the tech industry. Enara will lead the company’s Metaverse partnerships as well as work on developing a suite of next-generation digital experiences at Hype as VPM.

Enara is the founder of ARMOAR, the host of the leading digital fashion community DIFA Club, and an international keynote speaker specializing in the future of metaverse-native brands and virtual self-expression. She was recently named one of ReadWrite’s Top 30 Voices in the Metaverse.

“Hype has worked with over 150 ambitious web3 organizations since 2017, and we’ve cemented ourselves as industry experts,” says Jake Stott, CEO of Hype Partners. Enara is an expert at navigating these transitions as hype evolves to meet the needs of brands entering the web3 space.

“A common mistake we see brands of all sizes make is putting too much emphasis on launching NFTs and products that ignore their community. The Metaverse Studio aims to address this issue by hosting events and publishing research reports, in addition to our agency consulting services, which assist brands in developing effective metaverse and web3 strategies.”

“Together, the metaverse and web3 are the backbone of the internet of the future,” says Enara Nazarova, VP of Metaverse at Hype Partners. The use of in-game products, tokens, and authenticated virtual assets in branded virtual social experiments has exploded, and this trend is expected to continue. Hype is uniquely positioned to assist brands in defining their narrative in the emerging metaverse as a community-focused agency.”

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Metaverse

Microsoft teams with Kawasaki for the metaverse

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Microsoft made the announcement that Kawasaki had become its new customer on Tuesday, May 24, 2022. As both giants had recently expanded their businesses to include the metaverse industry, their upcoming collaboration has all the makings to be fruitful.

Augmented reality is created by superimposing computer-generated imagery over a live view of the physical world, and HoloLens was the first product of its kind to be commercially available in 2016

In the context of Microsoft’s industrial metaverse, this entails bringing together a number of the company’s technologies, such as cloud computing, to assist factory workers and managers in constructing products in a manner that is both quicker and more effective.

The goal is to develop what Microsoft refers to as a “digital twin” of the workspace, which can facilitate the acceleration of processes such as the initiation of new production lines and the completion of repairs.

HoloLens can be used to chat with workers on site and guide them through the repair process with visual cues from augmented reality. For instance, instead of calling a repair person to come to the factory to fix a broken part, this can be accomplished by guiding workers through the process themselves with the help of HoloLens.

It also gives managers the ability to use this technology to increase new production if it is required, which is something that Microsoft offers as a solution to problems with supply chains.

As a manufacturing partner, Kawasaki joins the likes of Heinz, who just recently announced that they would be using Microsoft’s industrial metaverse in a soy sauce factory, as well as Boeing. In spite of the fact that it may appear to be a joke, it is something that customers of Microsoft are requesting as excitement grows about the concept of the metaverse.

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