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Gaming News May 28, 2022

StarMon Play-2-Earn is a Meta Game Designed for Everyone

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StarMon, a virtual 3D play to earn game, is not one of the latest games on the market, but it has had a lot of staying power for the player base that appreciates its mechanics and graphics. The game itself is set in a place called Andres Land, wherein the players can hunt and capture the elusive Starmon creatures. While hunting, the players can also find and purchase lands which enable them to have greater fighting ability as long as they can defend their parcels. While on the hunt for gathering the tokens that allow them to advance, players can trade Starmon with each other and enhance their abilities while doing so. In the main article, we will focus on some of the most unique aspects of the game.

 

How Does is Work?

As with other play to earn games that we’ve covered, Starmon is based around a hunt and train mechanic that requires players to run around a virtual world hunting for the creatures that live there. The capture and train mechanic is similar to other games, but the artistry and algorithmic generation of the creatures and their abilities is quite different. The goal is to become the very best and most proficient player in the game, and this can be achieved by capturing and battling the Starmon in your possession against other players until you find the right combination for that particular player.

 

 

Players use the SMON token to do everything from buy land to enhancing their Starmon creatures. The more token you find and collect, or procure from other players while battling, the more you are able to develop your skills. Fighting other players is a large part of the game, but it will be advantageous to the player to refine other tactics and aspects of the game alongside this one. For a more rounded and even approach, try buying lands and training your Starmon as well as fighting.

 

 

 

MetaNews is your number one resource for information on the Metaverse and the markets. We deliver the relevant news, every day. Don’t forget to check us out on Twitter! @metanews_com. Our staff of expert researchers and copywriters are dedicated to bringing you the latest, most relevant information from all over the Metaverse and its affiliated properties. From commerce and finance, to technology and interconnectivity, MetaNews produces well researched, accurately sourced articles on a daily basis.

Billy Houghton is a top acclaimed and sought-after commodities futures trading expert. The expertise and in-depth level of analysis that is offered by Billy Houghton is what has managed to put him at the stage of being the top ranked author for MetaNews among multiple different categories. Throughout his career, Billy has specifically spent over three decades on Wall Street fine-tuning his skills, which included over two decades at a trading desk. In more recent times, specifically the last decade, Billy has been researching algorithms of AI in futures trading, and believes they are the future of trading. He started writing about the Metaverse, as he thinks its the future of everything AI related.

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Sucker For Love: First Date, Dating Simulator Now on Steam

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Sucker For Love: First Date, is a sequel to the wildly popular dating sim, First Date, which originally released in the summer of 2020 as part of Dread X Collection 2. This game is an Indie horror game that has become quite popualr with online streamers and YouTube personalities alike. It presents a kind of twist on the theme of dating simulations by throwing horror survival and Lovecraftian cosmic peril into the mix of the plot. Many, many reviewers have remarked about this series of twists and narrative turns, and in the main article, we will discuss what makes this game special.

 

The Setting

Sucker For Love was developed primarily by Akabaka, an independent artist and video game developer whose big draw comes from his ability to flesh out horror-themed visual graphic design and story arcs. This game adds a lot of strange and interesting dimension to the original and leaves the primary conceit of the game series intact. That being the idea that all these women are Lovercraftian nightmares come to life, which the player has to cast spells over in order to keep the fragile fabric of the cosmos intact.

 

The Developer’s Take

“I started DreadXP in 2019, end of 2019, as a gaming website. Since I was pitched with making some sort of crafting, love, and Lovecraftian horror, mainly working with visual novels, I didn’t really have the resources or time to make a full crafting system. So we kinda settled for, ‘okay, well what’s a genre that has items in it that can be created and used, and also has love mechanics, and I was like, well… Dating sims!” –Akabaka

 

MetaNews is your number one resource for information on the Metaverse and the markets. We deliver the relevant news, every day. Don’t forget to check us out on Twitter! @metanews_com. Our staff of expert researchers and copywriters are dedicated to bringing you the latest, most relevant information from all over the Metaverse and its affiliated properties. From commerce and finance, to technology and interconnectivity, MetaNews produces well researched, accurately sourced articles on a daily basis.

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Dying Light 2 is the 2022 Sequel to the Famous Game

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Dying Light 2 is the sequel to the hugely successful Dying Light, a game that was released in 2015 to positive reviews. Both games were produced by Techland Studios, but only this recent instalment was published and produced by Techland. The previous iteration was published by Warner Brothers. The main thrust of the game is based on an action-adventure horror theme, and the new game capitalizes on the original solidity of the design framework, and innovates on the original. In the main article we will review the newest features and comment on the best innovations.

 

The Setting

The last game, Dying Light, was set in an open world environment initially introduced as the slums, then reintroduced as Harran. This game is similarly first person horror but is set in another environment called Villedor about 22 years after the events of the main story from the first game.

The city around which the protagonist travels is a vast open world, urban environment that the player traverses using an urban jumping technique called parkour. The means by which a character travels around the open world are the crux of what makes any sandbox game fun. This game certainly goes a long way toward making this sandbox horror a fun and thrilling experience.

The Developer’s Take

“Ever since the Harran virus broke out 20 years ago, mankind had to seek refuge in the last few settlements still standing. As a wandering Pilgrim bound by no ethics or rules, you’re left looking for a long-lost sister. Travel to one of the remaining bastions of humanity, the city of Villedor. Enter its strongholds, meet its people, restore hope and unwind the past that may now come back to haunt you.” -Dying Light Website

 

MetaNews is your number one resource for information on the Metaverse and the markets. We deliver the relevant news, every day. Don’t forget to check us out on Twitter! @metanews_com. Our staff of expert researchers and copywriters are dedicated to bringing you the latest, most relevant information from all over the Metaverse and its affiliated properties. From commerce and finance, to technology and interconnectivity, MetaNews produces well researched, accurately sourced articles on a daily basis.

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Total War Warhammer III, The Exciting Sequel to a Great Game

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Total War: Warhammer III, is Creative Assembly’s newest contribution to the famous Total War gaming franchise. The game was released in the winter of 2022, and published by Sega after being designed and co-developed by the renowned Ian Roxburgh. The game is a continuation of the Total War series and picks up where Warhammer II left off, in a functionalized universe of monsters and fantasy. It is a turn-based strategy game that incorporates elements of several nuanced styles of play, and in the main article, we will give an overview of the game’s mechanics and background.

 

The Setting

The game features a few different modes of play, and in the central story-mode, the player is required to manipulate their armies around the map and manage settlements within a time-based turn system in which the computer and the player alternate control. The game focuses on a strategic application of diplomacy, declaration of war, trade agreements, and advancement of forces.

According to reviews and player-bases, this game also has a “custom battles mode” that allows players to build their own customized, real-time battles, as well as online multiplayer battles. The game promises to be a great new installment in the franchise built by the developers. The third iteration clearly has a few tweaks and innovations that make for even more re-playability.

The Developer’s Take

“It would have been very hard to predict the trajectory Total War has taken. It’s grown from feudal Japanese battles and a simple board game-style campaign to this, Warhammer 3(opens in new tab), where armies can hop between realities, where daemons and ogres clash, and where troops are led by flying monstrosities—including one that’s as customizable as an RPG protagonist.” -PC Gamer

 

MetaNews is your number one resource for information on the Metaverse and the markets. We deliver the relevant news, every day. Don’t forget to check us out on Twitter! @metanews_com. Our staff of expert researchers and copywriters are dedicated to bringing you the latest, most relevant information from all over the Metaverse and its affiliated properties. From commerce and finance, to technology and interconnectivity, MetaNews produces well researched, accurately sourced articles on a daily basis.

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