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Metaverse April 19, 2022

The Sandbox announces new metaverse collaboration

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Gaming companies FlickPlay and The Sandbox have entered into a partnership that points towards the metaverse. Announced on the 18th of April, the new alliance will enable players of both platforms to use a blockchain asset.

The metaverse move between FlikPlay and The Sandbox includes the interoperability concept

The interoperability notion is included in the metaverse move between FlikPlay and The Sandbox, allowing unfettered travel between multiple platforms in the virtual realm. Users will be able to carry their virtual belongings with them as they move across platforms.

Similarly, FlickPlay and The Sandbox announced a collaboration to build an NFT collection that would be compatible with both platforms. FlickPlay has released Flicky, its first NFTs collection, to this end. Flicky will showcase anthropomorphic chameleon designs on various garments.

To obtain digital items on the FlickPlay app, gamers use an interactive map of their physical area. Players can utilize their own phone camera to overlay the digital items into the physical world. They can also generate videos or other content by interacting with the objects. The Sandbox, on the other hand, is a virtual world in three dimensions.

Users can buy land on the Ethereum blockchain and use it to develop assets in the Sandbox. On the site, well-known artists such as Snoop Dogg have been able to perform concerts and shoot music videos. The Sandbox has increased in popularity over time, and it presently supports over 2 million members.

People who acquire Flicky will be able to use it as an avatar on The Sandbox

Some customers who buy Flicky will be able to use it as an avatar on The Sandbox thanks to a partnership between FlickPlay and The Sandbox. According to Pierina Merino, creator and CEO of FlickPlay, Flick owners will be able to unlock a version of the chameleon that can only be used in The Sandbox at first. He went on to say that the corporation is striving toward interoperability by the end of the year. Owners of Flicky will be able to utilize the NFT on both platforms after that.

Because of the increased demand for NFTs, the Sandbox has recently seen a dramatic growth. The company’s founder had stated that it will merge with businesses with a metaverse focus.

In order to keep up with the growing number of users, the company continues to hire more personnel. The Sandbox employed around a hundred people just a year ago. However, the gaming company now employs approximately 200 people.

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Michelle D. Madsen graduated from the University of Westminster and has been deeply involved in the world of finance ever since. She has worked as a Broadcast Journalist hosting various news shows and informative webcasts about the financial markets. Since 2004 she has also been writing for MetaNews daily, her attention to detail, and her in-depth knowledge of the financial markets have led her to cover Foreign Exchange and commodities. The world of finance has changed in the last few years with the introduction and rising popularity of cryptocurrencies and the Metaverse. She has in no means been left behind, adding this to her bank of intellect and is now also an expert in cryptocurrencies. For the last ten years, Ms. Madsen has been engaged in the financial market. She has notedly written a great number of incredibly informative reviews for the crypto, NFT and the Metaverse. Her wealth of knowledge has enabled her to become a leading expert in the field. She continues to inform the public writing up-to-date, thorough reviews for the readers of MetaNews as she has for the last decade.

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Metaverse

Planet of Cyborgs disrupts the NFT world

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Planet of Cyborgs is a dystopian-themed collection of junkyard cyborgs made from the ruins of human civilization on a barren planet. PoC, which combines 3D and clipart elements, gives off a cyberpunk vibe while employing a completely unique plot.

The artwork began with hand-drawn sketches of the Base Model, and then progressed to vector-based software to contour the core traits. These core traits were then utilized to create the project’s Elite and Vizier cyborgs.

“We used Adobe Creative Suite to accessorize the original 22 cyborgs, making them the first to have any of the traits later used in the code-generated cyborgs. Each of the 6,622 pieces on display has a completely unique cyborg tag that identifies the traits used in the character’s composition as well as their shade.”

On the project’s various social media platforms, an announcement will be made when it is time to make the Planet of Cyborgs Collection available to the general public

“HAZ Base Model is the Machine’s magnum opus and the start of a new civilization whose power has depleted the stars and conquered space. Base inherited the creator’s full power and was given the task of creating others like himself and conquering worlds that could become a new home for cyborgs. The Base Model exists in each of its subjects’ minds and employs their unique abilities to further their ultimate goal. His Viziers and the Elite alike respect him as the leader of cyborgs.”

The team’s goal is to design the perfect interactive environment that holders can immerse themselves in and use to accumulate additional crypto assets in the future. They also have exciting plans to create an animated Cyborgs in Motion collection at some point in the future. Owners of Cyborg will be entitled to a pre-sale and special discounts on additional NFTs, in addition to receiving a complimentary additional NFT.

The winning bid for the team’s favorite autographed Cyborg “Harajuku” will be donated to the charity of the community members’ choice. Users seeking additional information can obtain it by joining the company’s accounts on Discord, Instagram, and Twitter.

Twitter: twitter.com/PoC_NFT

Discord: discord.com/invite/ZxqFwCVgXp

YouTube: https://www.youtube.com

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Metaverse

Hype Partners unveils a new metaverse studio

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Hype Partners, a Web3 super agency, today announced the launch of its Metaverse Studio and named Enara Nazarova as the Studio’s VP of Metaverse (VPM). Brands in luxury, apparel, music, and sports have all expressed interest in creating engaging web3 experiences as a result of the recent NFT boom.

The Studio will assist legacy and emerging brands in these industries, as well as others, in creating resilient communities and launching successful metaverse-native projects

Enara comes to Hype with a diverse background in marketing, having led initiatives in fashion, media, and education. She has been working on fusing culture and emerging technology since 2016 and advocating for diverse talent representation in the tech industry. Enara will lead the company’s Metaverse partnerships as well as work on developing a suite of next-generation digital experiences at Hype as VPM.

Enara is the founder of ARMOAR, the host of the leading digital fashion community DIFA Club, and an international keynote speaker specializing in the future of metaverse-native brands and virtual self-expression. She was recently named one of ReadWrite’s Top 30 Voices in the Metaverse.

“Hype has worked with over 150 ambitious web3 organizations since 2017, and we’ve cemented ourselves as industry experts,” says Jake Stott, CEO of Hype Partners. Enara is an expert at navigating these transitions as hype evolves to meet the needs of brands entering the web3 space.

“A common mistake we see brands of all sizes make is putting too much emphasis on launching NFTs and products that ignore their community. The Metaverse Studio aims to address this issue by hosting events and publishing research reports, in addition to our agency consulting services, which assist brands in developing effective metaverse and web3 strategies.”

“Together, the metaverse and web3 are the backbone of the internet of the future,” says Enara Nazarova, VP of Metaverse at Hype Partners. The use of in-game products, tokens, and authenticated virtual assets in branded virtual social experiments has exploded, and this trend is expected to continue. Hype is uniquely positioned to assist brands in defining their narrative in the emerging metaverse as a community-focused agency.”

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Microsoft teams with Kawasaki for the metaverse

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Microsoft made the announcement that Kawasaki had become its new customer on Tuesday, May 24, 2022. As both giants had recently expanded their businesses to include the metaverse industry, their upcoming collaboration has all the makings to be fruitful.

Augmented reality is created by superimposing computer-generated imagery over a live view of the physical world, and HoloLens was the first product of its kind to be commercially available in 2016

In the context of Microsoft’s industrial metaverse, this entails bringing together a number of the company’s technologies, such as cloud computing, to assist factory workers and managers in constructing products in a manner that is both quicker and more effective.

The goal is to develop what Microsoft refers to as a “digital twin” of the workspace, which can facilitate the acceleration of processes such as the initiation of new production lines and the completion of repairs.

HoloLens can be used to chat with workers on site and guide them through the repair process with visual cues from augmented reality. For instance, instead of calling a repair person to come to the factory to fix a broken part, this can be accomplished by guiding workers through the process themselves with the help of HoloLens.

It also gives managers the ability to use this technology to increase new production if it is required, which is something that Microsoft offers as a solution to problems with supply chains.

As a manufacturing partner, Kawasaki joins the likes of Heinz, who just recently announced that they would be using Microsoft’s industrial metaverse in a soy sauce factory, as well as Boeing. In spite of the fact that it may appear to be a joke, it is something that customers of Microsoft are requesting as excitement grows about the concept of the metaverse.

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